I was asked by Kennislink to write a guest column on games. Kennislink is a popular science website that aims to explain academic information in a clear and understandable way to a general audience. My column focused on research on violent games. Using a recent study on the effects of violent literature on audience agression, I explained how game research is clouded by a discourse of concern about young viewers. Furthermore, the methods used in studies on violent video games bare little resemblance to reality.